#08
Wazzup!!
258 days since the last post, An update is due!
The previous post was made 36 weeks ago
I am not dead!!
this year I have been very silent, only releasing art and music this year, This is not because I quit game development or animation. It has been a very busy year for me, and I have been creating things.
But I have had a fair share of trouble with creating video games this year, I want to share some games I have started on, and not finished this year.
*These are projects that I have not fully completed, did not get far in, or cancelled.
*Remaking these games or continuing development in the future is not off the table.
Video Games That I Worked On (And Failed...)
Kawaii Chan Easter Game
This was a video game by Boss Club, It was a holiday special of a project.
(storyboard of a potential intro for the game by @UnculturedMutt)
We also needed a cute Easter outfit for Kawaii-Chan to have for the season, and @GetterRocka whipped up a masterpiece
(in game design)
The idea of the game was to be a maze with waves of enemies, and there would be Easter eggs scattered around the map that you must find, and once you got all of them you would have to battle the giant bunny as a final boss.
We started this project on February 28th, and it fizzled out overtime.
I was programming it in scratch, because not only was I familiar with it, but I wanted to create it in two months instead of learning an engine. I was not feeling happy with me creating it in scratch and it tanked my motivation to get it out.
Tom Fulp Clicker 3 (2024)
(temp graphics)
This was a game that I was creating in unity, I am aware that this is a shaky screenshot of a laptop, but it was very real.
All I got done on it was a very basic clicker game, but I planned to add much more to it. With skins, new abilities, minigames within the game, and AAAHHH that's probably too much for a first unity project...
Movie Theatre Simulator
This was another Unity game I was creating, It was a tycoon/simulator style game where you ran a movie theatre. Inspired by DOOM and One Armed Chef.
I have not seen many movie theatre simulators, and I wanted to make one.
This game was gonna have a lot of stuff in it, but it was too much for me to handle and I got cold feet on a game once again...
Mollusk Moon 3D
I developed a love hate relationship with unity, I enjoyed certain things about the engine, but I felt that it was overpowered for what I wanted to work with. I decided to watch a couple of Godot tutorials. This one caught my eye the most.
How To Make A Doom Clone In Godot 4
I followed it and started tweaking the graphics and values to see what I liked, and trying to add behaviors to the enemies and stuff like that. When i had an idea to import the Ioctlings from my game; Mollusk Moon. Into the enemies, and it worked shockingly well. I then got some textures and made a skybox and tried to reimagine the game into a 3D setting.
(I still had assets from the tutorial)
I had planned more reasonable things with this, like new environments and even adding some scrapped content into the 3D version
I was still unhappy however. It felt like restarting everything that I knew, and I grew impatient with my own progress.
I had to finish something and release it I just didnt know what I wanted to make. I had released several games last year and I kept feeling my progress was pointless and inadequate for what I wanted to put out.
I stopped development on this to try to create a small game, something in scratch so I could make it faster.
LEMON
Maximalist Capitalism, with a touch of citrus...
I will not elaborate much on this one, but it was a large undertaking, I developed it in scratch but the engine was not ideal for the video game it shaped to be, so it is on the shelf for now. However, I plan to return to this in a couple of years...
HALLOWEEN GAMES(?)
I was very pleased with how Monster Tavern came out last year, and I wanted to make something for the occasion. I had several different little ideas, but there was one that stood out to me the most.
This game revolved around raising a homunculus, and trying to let it grow up and be civilized, the game had heavy elements of horror, where the homunculus had a "love" meter, and if it didnt love you it would try to attack you at night, which would involve you having to purchase mechanisms of defending yourself as it increased in aggression.
It had multiple ways of interacting with the homunculus, such as playing games with it, or feeding it your DNA (granted, only a couple times before you lost health), and these activities would increase overtime to eventually lead to mechanics where you teach it to hunt for food or to educate it with literature. Depending on how well you did at these would determine how good the homunculus turned out.
I over scoped once again on a seemingly small project and it suffered because of it. As well as it becoming crunch time. AND I developed it in scratch, and I wasn't learning anything, all 3 of these things killed my motivation.
History has repeated itself.
What Did I End Up With This Year?
I have released 0 Games, 2 Music Tracks, and 10 Pieces of Art.
I have been very sad about not finishing a single video game project this year, but I hope to learn from this and make something really good within the next few years.
I know my next game needs:
- To Not Be Made In Scratch
- Be Small in Scope
- To stand on its own, without relying only on tutorials, and instead take time to learn how to create things independently
What's Next?
- I really want to make at least 1 video game in a different engine
- Some more music and art, I should be releasing a couple of tracks soon :)
I do not have a specific game I want to make I just want to start somewhere.
End of Updates
Thank you all, Next year will be more eventful I hope.
use #gavmcoolfanart or any of my game's tags to let me see fanart, I will put it in here!
see you all later!
UnculturedMutt
I WARNED YOU ABOUT THAT SCOPE CREEP, BRO!
gavmcool (Updated )
I KNOW BUT I STILL FUMBLED